Your constantly-updated definition of Coaching and collection of topical content and literature

What is Coaching?

Coaching is a popular service offered by seasoned ֱ designers. Instead of solely focusing on researching or wireframing, many designers take on coaching as a way to make more income and spread knowledge to those who’d like to learn more about user experience design. Coaching involves teaching and mentoring others, informing them of the best ֱ practices and helping them adapt product thinking into their procedure and workplace.

Coaching is done in many ways, from offering online lessons to visiting the premises and directly helping onsite. The bottom line is that coaching is a great opportunity for experienced designers to teach businesses and individuals how to solve problems by using user-centered thinking.

Literature on Coaching

Here’s the entire ֱ literature on Coaching by the Interaction Design Foundation, collated in one place:

Learn more about Coaching

Take a deep dive into Coaching with our course ֱ Management: Strategy and Tactics .

What sets top-performing organizations apart? Well, for one thing, it’s no coincidence that they place a focus on understanding and empowering their ֱ and UI teams. Not only does this drive organic growth through a more optimal user experience, but it also means that the business can benefit from the ROI (Return On Investment) that ֱ work can deliver. In most organizations, however, you’ll find there is a lack of ֱ maturity—that is, how embedded ֱ is within an organization’s culture and work processes. And this occurs even when the decision-makers know that ֱ is core to business and customer stakeholders! We want to help both you and your wider team create a culture, and design mindset, that can truly reap the benefits of ֱ work. By learning how to apply key tactics, you’ll be able to ensure that your ֱ efforts are having maximum impact across the wider business.

In this course, we will explore the ins and outs of ֱ maturity by looking at the way your organization is structured and developed. We will give you the chance to grasp ֱ management as not just a people issue but also a design methodology… all so that you can manage ֱ as a smart leader, and get the very best from the ֱ professionals you work with. Even if you’re currently a more junior ֱ, UI or interaction designer, the strategies you will learn in this course will enable you to truly realize the value that your work will provide to your organization.

You will be taught by Frank Spillers, CEO of the award-winning ֱ firm Experience Dynamics. By taking this course, you’ll leverage his experience from two decades of working with enterprise, midsize and start-up companies across a wide range of industries. Given that, you will be able to learn from, and avoid, the mistakes he’s come across, and apply the best practices he’s developed over time in order to move towards managing your ֱ team in an optimal way.

The course also includes interviews with experts—including a ֱ Director, Chief Experience Officer, Product Manager, and User Research Director. These will give you another practical opportunity to learn from people who are highly experienced in managing ֱ across organizations. All of this means that you will learn how an Outside-In design approach operates, and what it looks and feels like in practice—be it from a product management, executive or stakeholder perspective. Upon completing the course, you will have the knowledge required to avoid unnecessary growing pains, and ultimately accelerate your company’s ֱ maturity so that you win sooner and enjoy a more consistently high level of performance within the market.

All Literature

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