Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound

Publisher
ACM Press
Website
Year
2012
Period
Place
ISBN
Series
AM - Audio Mostly
DOI
Volume
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Description

The Audio Mostly Conference provide a venue to explore the unexploited potential of audio in computer-based environments, for example game contexts, and aim to help open up this area of thinking by bringing together game designers, audio experts, content creators, and technology and behavioral researchers. Through this forum, varied experts could discuss developments and new potentials for audio in many areas such as entertainment, health and fitness, education, industrial training, serious gaming, etc. This is also a venue to present sonic solutions to development and design challenges in low resolutions scenarios or environments where screens are unavailable.

All years

Articles

Hansen, Anne-Marie Skriver, Andersen, Hans Jørgen, Raudaskoski, Pirkko (2012): How two players negotiate rhythm in a shared rhythm game. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 1-8.

Altanis, Theodore, Kontomichos, Fotios, Mourjopoulos, John, Stamatakis, Giannis (2012): Small-sized subwoofer system implementation and measurement. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 106-108.

Drossos, Konstantinos, Floros, Andreas, Kanellopoulos, Nikolaos-Grigorios (2012): Affective acoustic ecology: towards emotionally enhanced sound events. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 109-116.

Gelineck, Steven, Bottcher, Niels (2012): 6to6Mappr: an educational tool for fast and easy mapping of input devices to musical param. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 117-123.

Manuel, David, Moore, David, Charissis, Vassilis (2012): An investigation into immersion in games through motion control and stereo audio reproduct. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 124-129.

Neidhardt, Annika, Rüppel, Anna (2012): Multiplayer audio-only game: Pong on a massive multichannel loudspeaker system. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 130-134.

Ferguson, Sam, Johnston, Andrew, Ballard, Kirrie, Tan, Chek Tien, Perera-Schulz, Dharani (2012): Visual feedback of acoustic data for speech therapy: model and design parameters. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 135-140.

Georganti, Eleftheria, Mourjopoulos, John (2012): Analysis of the acoustical environment based on the signals' statistics. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 141-143.

Papadakos, Charalampos, Mourjopoulos, John (2012): Harvesting energy mostly from acoustic signals. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 144-147.

Lotis, Theodoros (2012): Tribalism and local structures in a music and video installation. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 148-151.

Maximos, A., Floros, Andreas, Vrahatis, Michael N., Kanellopoulos, Nikolaos (2012): Real-time drums transcription with characteristic bandpass filtering. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 152-159.

Nazemi, Mark, Gromala, Diane (2012): Sound design: a procedural communication model for VE. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 16-23.

Rovithis, Emmanouel (2012): A classification of audio-based games in terms of sonic gameplay and the introduction of t. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 160-164.

Liljedahl, Mats, Papworth, Nigel (2012): Using sound to enhance users' experiences of mobile applications. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 24-31.

Cullen, Brian, Galperin, Daniel, Collins, Karen, Kapralos, Bill, Hogue, Andrew (2012): The effects of audio on depth perception in S3D games. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 32-39.

Cordeiro, João, Baltazar, Andre, Barbosa, Alvaro (2012): Murky shooting: the use of auditory (non-speech) feedback on mobile audiogames. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 40-43.

Drechsler, Astrid, Raffaseder, Hannes, Rubisch, Barbara (2012): Klang.Reise: new scientific approaches through an artistic soundscape installation?. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 44-46.

Krasser, Johannes, Abeßer, Jakob, Großmann, Holger, Dittmar, Christian, Cano, Estefanía (2012): Improved music similarity computation based on tone objects. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 47-54.

Beveridge, Scott (2012): A novel approach for time-continuous tension prediction in film soundtracks. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 55-60.

Berndt, Axel, Dachselt, Raimund, Groh, Rainer (2012): A survey of variation techniques for repetitive games music. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 61-67.

Jylhä, Antti, Serafin, Stefania, Erkut, Cumhur (2012): Rhythmic walking interactions with auditory feedback: an exploratory study. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 68-75.

Foxwell, Iain, Knox, Don (2012): Composing with algorithms: two novel generative composition tools. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 76-81.

Hermann, Thomas, Neumann, Alexander, Zehe, Sebastian (2012): Head gesture sonification for supporting social interaction. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 82-89.

Grimshaw, Mark, Garner, Tom (2012): The use of sound to represent data and concepts as a means to engender creative thought: s. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 9-15.

Karamitas, Konstantinos, Tsilfidis, Alexandros, Mourjopoulos, John (2012): A transient-aware frequency domain audio processor. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 90-93.

Lai, Chi-Hsia (2012): WanderOnStage: the convergence of percussion performance and media technology. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 94-97.

Rubisch, Julian, Doppler, Jakob, Schuster, Stefan, Raffaseder, Hannes (2012): Accessibility considerations in designing a layperson's application for score music descri. In: Proceedings of the 2012 Audio Mostly Conference A Conference on Interaction with Sound , 2012, . pp. 98-105.