Stefano Ferretti

Author: Stefano Ferretti

Publications

Publication period start: 2004
Publication period end: 2008
Number of co-authors: 11

Co-authors

Number of publications with favourite co-authors
Silvia Mirri
4
Claudio E. Palazzi
4
Marco Roccetti
12

Productive Colleagues

Most productive colleagues in number of publications
Paola Salomoni
10
Silvia Mirri
10
Marco Roccetti
20

Publications

Ferretti, Stefano, Mirri, Silvia, Muratori, Ludovico Antonio, Roccetti, Marco, Salomoni, Paola (2008): Cooperative multimedia management for participative learning: A case study. In New Review of Hypermedia and Multimedia, 14 (2) pp. 177-197.

Salomoni, Paola, Mirri, Silvia, Ferretti, Stefano, Roccetti, Marco (2008): A multimedia broker to support accessible and mobile learning through learning objects ada. In ACM Trans. Internet Techn., 8 (2) pp. .

Ferretti, Stefano, Palazzi, Claudio E., Roccetti, Marco, Pau, Giovanni, Gerla, Mario (2006): FILA in gameland, a holistic approach to a problem of many dimensions. In Computers in Entertainment, 4 (4) pp. .

Palazzi, Claudio E., Ferretti, Stefano, Cacciaguerra, Stefano, Roccetti, Marco (2005): A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online gam. In Computers in Entertainment, 3 (2) pp. 3.

Salomoni, Paola, Mirri, Silvia, Ferretti, Stefano, Roccetti, Marco (2007): Profiling learners with special needs for custom e-learning experiences, a closed case?. In: Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A) , 2007, . pp. 84-92.

Palazzi, Claudio E., Pau, Giovanni, Roccetti, Marco, Ferretti, Stefano, Gerla, Mario (2006): Wireless home entertainment center: reducing last hop delays for real-time applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 67.

Ferretti, Stefano, Roccetti, Marco (2005): Fast delivery of game events with an optimistic synchronization mechanism in massive multi. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 405-412.

Palazzi, Claudio E., Roccetti, Marco, Ferretti, Stefano, Frizzoli, Salvatore (2008): How to let gamers play in infrastructure-based vehicular networks. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 95-98.

Ferretti, Stefano, Mirri, Silvia, Muratori, Ludovico Antonio, Roccetti, Marco, Salomoni, Paola (2008): E-learning 2.0: you are We-LCoME!. In: Proceedings of the 2008 International Cross-Disciplinary Conference on Web Accessibility W4A , 2008, . pp. 116-125.

Ferretti, Stefano, Roccetti, Marco (2004): Event synchronization for interactive cyberdrama generation on the web: a distributed appr. In: Proceedings of the 2004 International Conference on the World Wide Web , 2004, . pp. 226-227.

Cacciaguerra, Stefano, Ferretti, Stefano, Roccetti, Marco, Roffilli, Matteo (2005): Car racing through the streets of the web: a high-speed 3D game over a fast synchronizatio. In: Proceedings of the 2005 International Conference on the World Wide Web , 2005, . pp. 884-885.

Ferretti, Stefano, Roccetti, Marco, Andrich, Johannes (2006): Living the TV revolution: unite MHP to the web or face IDTV irrelevance!. In: Proceedings of the 2006 International Conference on the World Wide Web , 2006, . pp. 899-900.