Author: Marco Roccetti
Publications
Co-authors
Productive Colleagues
- Paola Salomoni
- Silvia Mirri
- Stefano Ferretti
- 10
- 10
- 12
Publications
Ferretti, Stefano, Mirri, Silvia, Muratori, Ludovico Antonio, Roccetti, Marco, Salomoni, Paola (2008): Cooperative multimedia management for participative learning: A case study. In New Review of Hypermedia and Multimedia, 14 (2) pp. 177-197.
Salomoni, Paola, Mirri, Silvia, Ferretti, Stefano, Roccetti, Marco (2008): A multimedia broker to support accessible and mobile learning through learning objects ada. In ACM Trans. Internet Techn., 8 (2) pp. .
Ferretti, Stefano, Palazzi, Claudio E., Roccetti, Marco, Pau, Giovanni, Gerla, Mario (2006): FILA in gameland, a holistic approach to a problem of many dimensions. In Computers in Entertainment, 4 (4) pp. .
Palazzi, Claudio E., Ferretti, Stefano, Cacciaguerra, Stefano, Roccetti, Marco (2005): A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online gam. In Computers in Entertainment, 3 (2) pp. 3.
Roccetti, Marco (2004): Multimedia tools and applications (MTAP) an international journal: special issue on advanc. In Computers in Entertainment, 2 (3) pp. 6.
Roccetti, Marco (2004): IEEE Communications magazine: entertainment everywhere: system and networking issues in em. In Computers in Entertainment, 2 (2) pp. 6.
Roccetti, Marco (2004): IEEE first workshop on networking issues on multimedia entertainment. In Computers in Entertainment, 2 (2) pp. 7.
Ferretti, Stefano, Roccetti, Marco (2004): Event synchronization for interactive cyberdrama generation on the web: a distributed appr. In: Proceedings of the 2004 International Conference on the World Wide Web , 2004, . pp. 226-227.
Ferretti, Stefano, Roccetti, Marco, Andrich, Johannes (2006): Living the TV revolution: unite MHP to the web or face IDTV irrelevance!. In: Proceedings of the 2006 International Conference on the World Wide Web , 2006, . pp. 899-900.
Cacciaguerra, Stefano, Ferretti, Stefano, Roccetti, Marco, Roffilli, Matteo (2005): Car racing through the streets of the web: a high-speed 3D game over a fast synchronizatio. In: Proceedings of the 2005 International Conference on the World Wide Web , 2005, . pp. 884-885.
Salomoni, Paola, Mirri, Silvia, Ferretti, Stefano, Roccetti, Marco (2007): Profiling learners with special needs for custom e-learning experiences, a closed case?. In: Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A) , 2007, . pp. 84-92.
Palazzi, Claudio E., Pau, Giovanni, Roccetti, Marco, Ferretti, Stefano, Gerla, Mario (2006): Wireless home entertainment center: reducing last hop delays for real-time applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 67.
Gay, Greg, Mirri, Silvia, Roccetti, Marco, Salomoni, Paola (2009): Adapting learning environments with AccessForAll. In: Proceedings of the 2009 International Cross-Disciplinary Conference on Web Accessibility W4A , 2009, . pp. 90-91.
Borrino, Roberto, Furini, Marco, Roccetti, Marco (2009): Augmenting social media accessibility. In: Proceedings of the 2009 International Cross-Disciplinary Conference on Web Accessibility W4A , 2009, . pp. 54-57.
Ferretti, Stefano, Mirri, Silvia, Muratori, Ludovico Antonio, Roccetti, Marco, Salomoni, Paola (2008): E-learning 2.0: you are We-LCoME!. In: Proceedings of the 2008 International Cross-Disciplinary Conference on Web Accessibility W4A , 2008, . pp. 116-125.
Panzieri, Fabio, Roccetti, Marco (1997): Communication Support for Critical Distributed Multimedia Applications: an Experimental St. In: HICSS 1997 , 1997, . pp. 34-43.
Ghini, Vittorio, Panzieri, Fabio, Roccetti, Marco (2001): Client-Centered Load Distribution: A Mechanism for Constructing Responsive Web Services. In: HICSS 2001 , 2001, .
Palazzi, Claudio E., Roccetti, Marco, Ferretti, Stefano, Frizzoli, Salvatore (2008): How to let gamers play in infrastructure-based vehicular networks. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 95-98.
Ferretti, Stefano, Roccetti, Marco (2005): Fast delivery of game events with an optimistic synchronization mechanism in massive multi. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 405-412.
Mirri, Silvia, Muratori, Ludovico Antonio, Roccetti, Marco, Salomoni, Paola (2009): Metrics for accessibility on the Vamolà project. In: Proceedings of the 2009 International Cross-Disciplinary Conference on Web Accessibility W4A , 2009, . pp. 142-145.